Trs
Zephyr Strike
1st-level Transmutation · XGE, p. 171
Casting Time1 bonus
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
Damage Typeforce
Description
You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.