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Investiture of Flame

6th-level Transmutation · XGE, p. 159

Concentration
Casting Time1 action
RangeSelf
ComponentsV, S
DurationConcentration, up to 10 minutes
Saving Throwdexterity
Damage Typefire

Description

Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm you. Until the spell ends, you gain the following benefits: You are immune to fire damage and have resistance to cold damage. Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage. You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.

More Transmutation spells →More 6th-level spells →