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Evo

Earth Tremor

1st-level Evocation · XGE, p. 155

Casting Time1 action
Range10 feet
ComponentsV, S
DurationInstantaneous
Saving Throwdexterity
Damage Typebludgeoning

Description

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

At Higher Levels

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
More Evocation spells →More 1st-level spells →