Evo
Sunbeam
6th-level Evocation · XPHB, p. 329
Casting Time1 action
Range60 feet
ComponentsV, S, M (a magnifying glass)
DurationConcentration, up to 1 minute
Saving Throwconstitution
Damage Typeradiant
ClassesDruid, Sorcerer, Wizard
Description
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line [Area of Effect]. Each creature in the Line [Area of Effect] makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a Magic action to create a new Line [Area of Effect] of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.