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Shining Smite

2nd-level Transmutation · XPHB, p. 316

Concentration
Casting Time1 bonus (which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike)
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
Damage Typeradiant

Description

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At Higher Levels

Using a Higher-Level Spell Slot: The damage increases by 2d6 for each spell slot level above 2.
More Transmutation spells →More 2nd-level spells →