Trs
Shining Smite
2nd-level Transmutation · XPHB, p. 316
Casting Time1 bonus (which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike)
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
Damage Typeradiant
Description
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At Higher Levels
Using a Higher-Level Spell Slot: The damage increases by 2d6 for each spell slot level above 2.