Enc
Mind Sliver
Enchantment cantrip · XPHB, p. 298
Casting Time1 action
Range60 feet
ComponentsV
DurationInstantaneous
Saving Throwintelligence
Damage Typepsychic
Description
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At Higher Levels
Cantrip Upgrade: The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).