Evo
Ice Storm
4th-level Evocation · XPHB, p. 287
Casting Time1 action
Range300 feet
ComponentsV, S, M (a mitten)
DurationInstantaneous
Saving Throwdexterity
Damage Typebludgeoning, cold
ClassesDruid, Sorcerer, Wizard
Description
Hail falls in a 20-foot-radius, 40-foot-high Cylinder [Area of Effect] centered on a point within range. Each creature in the Cylinder [Area of Effect] makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder [Area of Effect] into Difficult Terrain until the end of your next turn.
At Higher Levels
Using a Higher-Level Spell Slot: The Bludgeoning damage increases by 2d8 for each spell slot level above 4.