Div
Hunter's Mark
1st-level Divination · XPHB, p. 287
Casting Time1 bonus
Range90 feet
ComponentsV
DurationConcentration, up to 1 hour
Damage Typeforce
ClassesRanger
Description
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.
At Higher Levels
Using a Higher-Level Spell Slot: Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).