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Abj

Heal

6th-level Abjuration · XPHB, p. 284

Casting Time1 action
Range60 feet
ComponentsV, S
DurationInstantaneous
ClassesCleric, Druid

Description

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

At Higher Levels

Using a Higher-Level Spell Slot: The healing increases by 70 for each spell slot level above 6.
More Abjuration spells →More 6th-level spells →More Cleric spells →