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Con

Conjure Woodland Beings

4th-level Conjuration · XPHB, p. 255

Concentration
Casting Time1 action
Range10 feet
ComponentsV, S
DurationConcentration, up to 10 minutes
Saving Throwwisdom
Damage Typeforce
ClassesDruid, Ranger

Description

You conjure nature spirits that flit around you in a 10-foot Emanation [Area of Effect] for the duration. Whenever the Emanation [Area of Effect] enters the space of a creature you can see and whenever a creature you can see enters the Emanation [Area of Effect] or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

At Higher Levels

Using a Higher-Level Spell Slot: The damage increases by 5d8 for each spell slot level above 4.
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