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Conjure Minor Elementals

4th-level Conjuration · XPHB, p. 255

Concentration
Casting Time1 action
Range15 feet
ComponentsV, S
DurationConcentration, up to 10 minutes
Damage Typeacid, cold, fire, lightning
ClassesDruid, Wizard

Description

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation [Area of Effect] for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation [Area of Effect]. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack). In addition, the ground in the Emanation [Area of Effect] is Difficult Terrain for your enemies.

At Higher Levels

Using a Higher-Level Spell Slot: The damage increases by 2d8 for each spell slot level above 4.
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