Con
Conjure Barrage
3rd-level Conjuration · XPHB, p. 254
Casting Time1 action
Range60 feet
ComponentsV, S, M (a Melee or Ranged weapon worth at least 1 CP)
DurationInstantaneous
Saving Throwdexterity
Damage Typeforce
Description
You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone [Area of Effect] makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.
At Higher Levels
Using a Higher-Level Spell Slot: The damage increases by 5d8 for each spell slot level above 3.