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Nec

Chill Touch

Necromancy cantrip · XPHB, p. 249

Casting Time1 action
RangeTouch
ComponentsV, S
DurationInstantaneous
Damage Typenecrotic
ClassesSorcerer, Warlock, Wizard

Description

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At Higher Levels

Cantrip Upgrade: The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
More Necromancy spells →More Sorcerer spells →