Enc
Charm Monster
4th-level Enchantment · XPHB, p. 249
Casting Time1 action
Range30 feet
ComponentsV, S
Duration1 hour
Saving Throwwisdom
Description
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.
At Higher Levels
Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 4.