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Arms of Hadar

1st-level Conjuration · XPHB, p. 243

Casting Time1 action
Range10 feet
ComponentsV, S
DurationInstantaneous
Saving Throwstrength
Damage Typenecrotic

Description

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

At Higher Levels

Using a Higher-Level Spell Slot: The damage increases by 2d6 for each spell slot level above 1.
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