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Evo

Ice Storm

4th-level Evocation · PHB, p. 252

Casting Time1 action
Range300 feet
ComponentsV, S, M (a pinch of dust and a few drops of water)
DurationInstantaneous
Saving Throwdexterity
Damage Typebludgeoning, cold
ClassesDruid, Sorcerer, Wizard

Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 2d8 for each slot level above 4th.
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